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3The Biped is represented
by colored blocks matching the color of biped. This
makes it easy to know what side of the character you
are picking. The selection blocks are dynamic and represent
the actual structure of the biped. If the biped had
only one spine link then only one spine bone will be
in the picker.
3The white block is the
biped bone that is currently selected.
3By double clicking on
a block, the children of the same part will be included
in the selection. For example, double clicking on the
spine base the picker will select all the spine bones.
3By clicking on a block while holding
Shift the bone will be added to the selection. By double
clicking while holding Shift the entire part will be
added to selection. For example, if the left arm is
selected and the user wants to add the entire right
arm to the selection. The user just needs to hold shift
and double click on the Clavicle of the right arm.
3By clicking on a block while holding
ALT the bone will be removed from the selection. By
double clicking while holding ALT the entire part
will be removed from the selection.
3To select the entire
character the user just has to double click on the COM.
3By Each of the black
blocks represents a pivot of the locked keys. By clicking
on these, the locked key's pivot will be changed
to the corresponding pivot.
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