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Stephen Varga SJTVarga@GMail.com
Work Experience: Breakaway Games (Games and Simulations) Feb 18 2003 - April 30 2011 Position: Lead Artist Released Games: Civilization III Conquests, Lord of the Rings: Battle for Middle Earth II: Rise of the witchking Training Simulators: Pulse!! Unrealeased Games: Splash, Cooligans Job requirements Review and critique artwork Manage schedule for artists Design project pipeline for artists Train artists Asset Creation (Modeling, Texturing, Animating) Tool creation for artists (Maxscript)
Freelance Artist (Cinematics & Games) 2004 - Current Position: Artist Released Games: Take Command Bull Run, Take Command 2nd Manassas, Stratamatic Football, Stratamatic Baseball Job requirements: Modeling, Texturing, Animating, Effects, Compositing
BigHugeGames (Games) April 29 - Dec 09 2002 Position: Artist Released Game: Rise of Nations Job requirements: Character Modeling, Texturing, Animating
Software Experience: 3D StudioMax Video game Modeling, Animation, Rigging, Effects Cinematic Modeling, Texturing, Animation, Rigging, Effects, Maxscript Z-Brush Character Modeling Adobe Photoshop Texturing, Digital Painting Adobe AfterFX Post Effects, Compositing Adobe Premiere Digital Editing Gamebryo Multi-platform Game Engine
Education: Art Institute of Pittsburgh Pittsburgh PA, 15222 B.S. of Media Arts and Animation, March 2002
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